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Dual monitors different resolution
Dual monitors different resolution








dual monitors different resolution

Also, there is a specific market for secondary monitors that are intentionally not the same size as the primary monitor e.g., so you just will happen to have a very big secondary monitor.

dual monitors different resolution

However, I think most people with multiple monitors use them in Windows by extending the desktop, which means that each monitor is separate and may be used on its own to maximize an application so it's easier to conceive of the monitors as separate entities (e.g., you think of the primary monitor as the "internet browser" monitor, and the secondary monitor as the "email" monitor) so that it won't matter if they have different sizes.

dual monitors different resolution

I think if you assume they are supposed to be two halves of a whole, then you may never accept them unless they are perfectly identical. You don't need to treat them as two parts of a whole. The basic fact is you will enhance your productivity, even if you treat the two monitors as separate from each other. Gaming on the primary, temps/monitors on the secondary. example: browsing on the preferred/primary monitor, email on the secondary monitor. I have also noticed that according to the unreal roadmap this feature is listed as incomplete.You can treat each monitor separately. It also asks if i made changes to widget reflector but I don’t see how that matters as it does not save settings.

dual monitors different resolution

Interestingly enough it doesn’t effect the launcher…so maybe if I take a picture of the editor in comparison to the launcher that might help? It is also the editor as it effects ALL projects loaded into it. I have uninstalled and reinstalled the editor and that doesn’t seem to solve the issue.I don’t have another PC to test multi monitors on to try and reproduce it either. I am still hunting the issues and as I mentioned in that thread I don’t know if taking screenshots really means anything because I can’t take a screenshot of what it looked like before it started doing this for comparison. However, initially it scaled fine even in 4.13. This is basically the same problem I am running into that I posted here Working DPI Scaling For The Editor - Feedback for Unreal Engine team - Unreal Engine Forums










Dual monitors different resolution